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2000 · BASIC, Pascal & olympiads

Lamer-Killer: 3D with no engine

A top-down shooter with a classmate that turned into my own software 3D renderer — no engine, no GPU, every pixel computed on the CPU with a projection formula I derived myself, years before I knew how Doom did it. The level editor stored the map as a walkability grid, and an optimiser merged long walls into single polygons.

PascalSoftware rendering

Video