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2013 · Unity & a 35-person studio

Steam Defense launch

MadSword’s first own release, on Kongregate, VK and Odnoklassniki: own scenario scripting, skirmish and PvP AI, and BotWars — a night-long stress test of tens of thousands of units that made the game crash-free in three weeks.

UnityC#Networking

Pictures

Steam Defense launch
← Earlier 2013 · Global Game Jam: Tankraft 2015–2016 · Free game-dev workshops Later →
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