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Co-founder & CTO · 2012–2018
MadSword
A game studio of 35 people and one engine for 100+ titles.
160+ games · 20M+ downloads
Context
Started at a kitchen table with Steam Defense, grew with an investor into an office and a full team, then turned into a contract studio shipping games for publishers.
What I did
- Reusable Unity engine with a skin/content system, a level editor and a shared game server (progress, payments, multiplayer, remote config).
- Shipped 160+ games with 20M+ downloads, largely through a Dutch publisher, on iOS, Android, Steam, web and VR.
- Hired the team of up to 35, set up processes, led B2B deals.

