← All work
CTO & co-founder · 2021–

Roach Racing Club

Web3 racing game with its own WebGL engine.

10 players per live race
Roach Racing Club

Context

A racing game where every roach is an on-chain asset and races are simulated from its biology.

What I did

  • Game design, tokenomics and Solidity contracts; hybrid on/off-chain architecture with a chain scanner and transaction manager.
  • Browser engine on Three.js for live races of 10 players: GLTF models, animation, post-processing, Möbius-strip tracks.
  • Race simulation from heart rate, oxygen, fatigue and track conditions; generative character system.